Julio Gutiérrez ● (𝚊𝚛𝚌𝚑𝚒𝚟𝚎𝚜): Engineering_


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Tuesday 16 May 2023

Engineering_

Engineering / part of a worker making sounds extremely pure_ Taken from Pure Data community 

Tried to experiment a bit with shaders lately (still very basic #glsl programming with vertex and fragment shaders through #Processing), controlling the parameters from Pd. Sound (like visuals) is generated based on simplex3d noise and 2 sound sources are combined with a zero crossing granulator I built a few weeks ago (and will share here soon, too, for anyone to play around with).